From human demonstration to interaction-faithful robot supervision.
+22.25points OOD DP-ViT vs. Masquerade
59.25%average OOD success with DP-Swin
4 + 2simulation + real-world tasks
01 / ABSTRACT
Beyond visual replacement.
Human videos offer scalable manipulation data, but simply rendering a robot over a human hand can create missed contacts and impossible occlusions.
Our pipeline addresses both failures. It reconstructs dense 3D hand–object contacts and converts them into stable parallel-jaw grasps, then uses scene and robot depth to enforce physically correct visibility. The resulting robotized videos are co-trained with robot demonstrations and improve policy performance—especially when the visual scene changes.
02 / MOTIVATION
Same demonstration. More faithful interaction.
Existing video-editing methods may produce robot grippers that miss demonstrated contacts or appear in front of objects that should occlude them. Our method preserves both grasp geometry and scene visibility.
Fig. 1 Human demonstration, prior editing, and our physically consistent result.
03 / METHOD
Two constraints. One coherent interaction.
The pipeline treats physical consistency as both a geometry problem and a visibility problem.
A
Interaction-aware contact reconstruction
Hand–object segmentation and mesh-level prediction recover dense 3D contacts. We reduce these to a temporally stable thumb–finger pair and retarget the grasp to a parallel-jaw gripper.
Dense mesh contacts
Temporally stabilized grasp
Surface-normal constraints
B
Depth-consistent compositing
Scene depth is compared with rendered robot depth at every gripper pixel. Pixels behind the scene are removed, restoring the correct object–robot visibility relationship.
Inpainted-scene depth
Rendered robot depth
Occlusion-aware overlay
Fig. 2 The full editing and policy co-training framework.
04 / RESULTS
The largest gains appear when the scene changes.
Across four RoboTwin tasks, our edited demonstrations deliver the best average success rates with both visual encoders. Improvements over Masquerade are especially strong in out-of-distribution scenes.
AVERAGE OOD SUCCESS↑ HIGHER IS BETTER
DP-ViT
Baseline
16.50
Masquerade
23.50
Ours
45.75
DP-Swin
Baseline
18.00
Masquerade
43.75
Ours
59.25
0204060%
15.5–22.25percentage-point OOD gain over Masquerade across encoders87.25%average in-distribution success with DP-Swin+3 / 10real-world OOD sponge grasps over robot-only training
05 / EVALUATION
From controlled simulation to a physical robot.
Policies are trained only in clean scenes, then evaluated both in-distribution and with new visual distractors. The same human videos and robot demonstrations are used for every co-training comparison.
Adjust BottleGrab RollerPlace Burger FriesShake BottlePick Up BoxPick Up Sponge
SIMULATION / ROBOTWINREAL WORLD / FRANKA RESEARCH 3
06 / TAKEAWAY
Human-video supervision is only as useful as the interaction it preserves.
Contact-aware retargeting improves grasp geometry. Depth-aware compositing preserves the visual evidence of interaction. Together, they turn abundant human videos into higher-quality robot-learning supervision.